This is a free 15-turn version of Demyansk Pocket 1942, a turn based strategy game set on the Eastern Front during the Second World War.
Historical background: During the attacks of the winter of 1941-1942 the Soviet Red Army managed to encircle 100,000 German soldiers holding the front line in Demyansk, located half-way between Moscow and Leningrad. After receiving reinforcements, Wehrmacht unleashed an offensive from Staraya Russa. The purpose was not to evacuate the encircled units, but to re-open a land connection to the out-of-supply forces in a hope to continue controlling the area in a preparation for the future campaigns. Meanwhile, the encircled units, inadequacy supplied by Luftwaffe, engaged in a cutthroat battle for the life or death. One of the encircled German units was the 3rd SS Division Totenkopf, which earned its elite status in the fierce battles leading the defense of the pocket – a process in which the unit suffered 80% casualties. However, the German victory in Demyansk in 1942 paved way for a big German miscalculation a year later, when 300,000 German soldiers were encircled in Stalingrad in 1943, and based on the experiences from Demyansk the commanders were ordered to wait for the help instead of breaking out.
Game: You take the command of both the encircled units and the fresh divisions attempting to re-establish a land route from Staraya Russa to Demyansk as quickly as possible. To have a chance to seize the top spot in the Hall of Fame you need to lead units through the Red Army rifle divisions as quickly as possible – and maintain the newly opened route for 9 consecutive turns. All this while fiercely defending the cut-off Demyansk area with poorly supplied Wehrmacht and auxiliary units.
Objective: The game is over after you re-establish a connection between the cities of Staraya Russa and Demyansk – and maintain that link for 9 consecutive turns.
The full version of Demyansk Pocket 1942 is available at http://bit.ly/H4HonV
Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store’s comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere — just send me an email and I will get back to you. Thanks for understanding!
+ Setting: Show terrain on minimap (slight color variation)
+ Occasional Soviet Guards Infantry unit to break the monotony
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn MP40 Submachinegun resource O-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added Spanish flag to NATO icon of Spanish Division
+ New sea-water hexagon icon